Jun 27, 2008, 05:12 AM // 05:12
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#21
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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protting is for monks. Healing is for ritualists.
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Jun 27, 2008, 05:21 AM // 05:21
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#22
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Bad Romance
Join Date: May 2006
Location: Aussie Trolling Crew HQ - Grand Matron
Profession: Mo/
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If you're just looking to push red bars up then /rit's can be sufficient healers, but in no way can they be as versatile as monks. No hex removal, limited protection options...
I have no fear that a n/rt will take a monks place.. except in gimmicky groups.
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Jun 27, 2008, 05:37 AM // 05:37
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#23
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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A good monk is better than a good nrt...
as monk u channel tank, plus u can heal+prot
as nrt you gotta wait for anyone to die... if no one dies then you dont get energy and one guy from your team will die. not good
and as others say, monk got prot and nrt dont. weapon of warding does not count as true prot.
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Jun 27, 2008, 06:12 AM // 06:12
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#24
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I still think monks can heal better than rits, but Rits are right up on top next to them. I see both in RA, monks more than Rit healers though. Rarely see a N/Rt there but that's because SR isn't that great in RA all the time.
Those high end guilds I sometimes Obs are still using monks haha. Must be for a reason.
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Jun 27, 2008, 06:29 AM // 06:29
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#25
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Heh, would be interesting to see a N/Rt at work in any form of pvp. N/Rt works so well in pve because there is so much that is (generally) dying around the team. Without meaning to state the obvious that isn't the case in pvp.
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Jun 27, 2008, 07:02 AM // 07:02
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#26
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Emo Goth Italics
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The reason I would take an N/Rt, is on a hero that spams his skills and can't manage energy.
If it was a human player, I would take a stronger form of healing.
Ritualists are best for a hybrid of Damage / Heal, just as Monks are best for a hybrid of Prot / Heal.
And since this is about PvP, stop talking about all of those shitways and observe any GvG, no infact all of them and then you have your proof.
Quote:
Originally Posted by MStarfire
protting is for monks. Healing is for ritualists.
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No. Ritualists shine in Damage / Heal and Monks shine in Prot / Heal.
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Jun 27, 2008, 07:52 AM // 07:52
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#27
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I'm a bit sad to admit it but my favorite profession is so mandatory it's bad for the game. Didn't i made a tread about most parties typically needing two monks? That means 25% of the active player population must be monk or someone will be left partyless. Usually fans of the non-trinity professions.
So monks may not be in GW2 in their current form, if all profession are supposed to be equally valuable.
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Jun 27, 2008, 08:02 AM // 08:02
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#28
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Healing potions nowwwwwwwwwwww...
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Jun 27, 2008, 09:16 AM // 09:16
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#29
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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First of all - there is the problem of not-having a class as insane as the monk which causes for a completely different game dynamic.
Imagine being able to only engage one or two foes - or having to bring 2ish self-heals on a skillbar with 8 skills.
That wouldn't be sweet.
I like my game fast.
The other problem though - is that monky skills are too good.
Which means you kinda need to run them.
Not the best way to go if you have 10 classes and only 8 party slots.
So I am a bit torn:
I kinda want the monkies to die, but at the same time I do like my GOGOGOGOGOGO!1!!!!-PvE.
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Jun 27, 2008, 09:33 AM // 09:33
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#30
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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They are called Monks, not healers. Healing is a function, not a profession. I have no problem with different forms of healer, the problem may be one of balance, is monk healing too weak or Rit healing too strong? I think probably not, but the issue isn't the strength of healing but the strength of e-management.
Its not as if monks have a god-given right to heal anyhow! no, wait..
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Jun 27, 2008, 10:10 AM // 10:10
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#31
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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No one can remove conditions or hexes like a Monk can and thier healing with high points in DF can out heal others as to HB in HA.
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Jun 27, 2008, 11:44 AM // 11:44
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#32
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Quote:
Originally Posted by Yoshikuni Mahsu
- Unyielding Aura
- Vengeance
- Light of Dwayna
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I don't consider those skills resses... hehe... i wouldn't use them in any situation, expect for fun.
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Jun 27, 2008, 12:24 PM // 12:24
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#33
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Frost Gate Guardian
Join Date: Jun 2008
Profession: Mo/
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[Nature's renewal]
[Tranquility] = N/Rts
if you don't have those, then monks>n/rts
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Jun 27, 2008, 12:31 PM // 12:31
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#34
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Lion's Arch Merchant
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Monk are the best at what they do and that's why you have a prot monk and a healing monk in almost all gvg team.
With the exception of Nature's renewal and Tranquility. The monk will be better then other profession for keeping the team alive.
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Jun 27, 2008, 12:32 PM // 12:32
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#35
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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This is either a QQ about how the OP is unable to use protection prayers, a QQ about how the OP fails to manage energy, or a QQ about how monks are supposed to be the master race of guild wars with the rest of the professions mere peasants. Take your pick.
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Jun 27, 2008, 12:45 PM // 12:45
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#36
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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^^ QFT
You know, I ran a N/MO for nearly a year as a back-up Healer for PuGs (sometimes as the only healer), and no one complained at all. Clearly the OP wouldn't have wanted to be in a party with such a creature as I. I mean, we all know that Blood necros *suck* at any kind of heals, right?
(...wanders off thinking of all the non-monkly Wells pulled that saved the party's bacon...)
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Jun 27, 2008, 12:51 PM // 12:51
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#37
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Forge Runner
Join Date: Dec 2007
Profession: E/
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N/Rt's are overrated for me
okay yea sure they got soul reaping 'n stuff and they get energy from things, but it's still a bit bleh to me
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Jun 27, 2008, 12:57 PM // 12:57
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#38
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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Monks have Divine Favor and can prot.
/closethread.
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Jun 27, 2008, 12:58 PM // 12:58
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#39
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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You forgot one thing:
Monk fow armor is guuud.
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Jun 27, 2008, 01:07 PM // 13:07
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#40
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Wilds Pathfinder
Join Date: Aug 2006
Guild: [SoS]
Profession: N/
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Well you have to look at it in perspective. Yes an N/RT can provide small spamable heals and minimal protection (WoR and VW are kind of like RoF) but in an area where there is spiking, hexing, and conditions they fail. Since there are mostof these is most places you need a monk for heals.
While there are some gimmick builds that rely solely on N/RTs or paras they often lack the high DPS and rely more on consistent pressure and the other team to give up to win. They still can't out heal/prot a monk.
As said above the secondary healing classes allow a party to bring some support to provide both assistance to the monks under heavy pressure while still contributing something else useful to the team.
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